

This is a nerf we totally saw coming, but at the same time we wonder whether Team 5 will revert it with next April's rotation. Now that this Hero card gives empty crystals, it will be as if the Druid will have less mana to work with throughout the game or, we might also say, as if Nurture's Ice Blossom will cost one more mana. Well, this is the case of necessity: even if we ignore the fact that Wildheart Guff is the cheapest collectible Hero card to be ever printed and that a 20 mana cap is an absurd effect, Guff comes down very early in the game, and many times it's able to carry the entire deck on its shoulders.
#Defend your castle 7 full full#
In this article, we're going to discuss the implications of all the aforementioned card changes and what they could mean for Constructed.īoth Guff's Battlecry and Hero Power give empty Mana Crystal (instead of full, immediately spendable ones).īack when Wildheart Guff was revealed for the Fractured in Alterac Valley expansion, Team 5 clearly stated that, when they were designing Guff, they were aware that having its Battlecry and Hero Power give full Mana Crystals meant a lot in term of powerlevel however, they wanted to print a powerful and fun card which could've been nerfed later in case of necessity.
#Defend your castle 7 full Patch#
School Teacher - Now has 4 Health (up from 3).Īs usual, all the nerfed cards will be eligible for a full dust refund for two weeks following Patch 24.2.2.Alliance Bannerman - Now has 2 Health (up from 1).Smothering Starfish - Cost is now 4 mana (up from 3).Kael'thas Sinstrider - Cost is now 8 mana (up from 6).Edwin, Defias Kingpin - Rebalanced into a 4 mana 4/4 (up from a 3 mana 3/3).Nightcloak Sanctum - Now has 2 Durability (down from 3).Arcane Burst ( Magister Dawngrasp's Hero Power) - Honorable Kill now gives +1 damage (down from +2).Defend the Dwarven District - The first step of the Questline now takes 3 spells to complete (up from 2).Wildheart Guff - Both Guff's Battlecry and Hero Power give empty Mana Crystal (instead of full, immediately spendable ones).In case you missed them, here are all the 9 new card changes from this patch, which are already live. While the first patch was focused on buffs rather than nerfs (respectively 22 and 5), this one definitely aims at lowering the power level of certain classes, with a total of 7 nerfs and 2 buffs. You must have enough points left over from the LAST level to sustain the units you have when you finish the CURRENT level.Over three weeks after the first round of Standard & Wild adjustments for the Murder at Castle Nathria expansion, Team 5 finally blessed us with another balance patch, aimed at improving the not-so-ideal situation caused by some card interactions. There is a cost for each unit you have when you finish a level.

The reason you lose units when you finsih a level is UPKEEP.

In order to save, you must have the latest Flash Player. The stages become more difficult as you progress. Pick up the stick and throw 'em to keep them away from your castle. If you've played the BETA, get ready for more enemies, more buildings, and more challenge!
